A texture atlas generator command line tool written in Rust. https://luflow.net/
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Signed-off-by: Andreas Widen <aw@luflow.net>
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flow-texpack

flow-texpack is a program that will allow you to generate texture atlas from input images (BMP, HDR, JPG, PNG, TGA, TIFF, WEBP). The application generates both texture atlas and descriptions file that can be read by a game.

Installation

Install Rust from your package manager or by downloading from here: https://rust-lang.org/.

Build from source

Build using release mode and install locally (on GNU/Linux this is ~/.cargo/bin):

cargo install --locked --path .

Install from Cargo

Install directly from Cargo:

cargo install flow-texpack

Usage

Show available options:

flow-texpack -h

or

flow-texpack --help

Examples

Generate from input data/characters and data/tiles, write output to out/atlas and enable the options: premultiply pixels by their alpha channel, trim excess transparency off the textures, remove duplicate textures from the atlas, enable rotation of textures 90 degrees clockwise, pad each texture by 2 pixels and finally enable verbose output mode.

flow-texpack -i data/characters data/tiles -o out/atlas -m -t -u -r -p 2 -v

Enable load filter so that only TGA images are included in the texture atlas:

flow-texpack -i data/tiles -o out/atlas --load-filter tga -v

Enable rect heuristic AreaFit:

flow-texpack -i data/tiles -o out/atlas --rect-heuristic area-fit -v

Enable output atlas size of 2048x2048:

flow-texpack -i data/tiles -o out/atlas --atlas-size pot2048 -v

Read input files/directories from input.txt but exclude all in exclude.txt:

flow-texpack --input-file input.txt --exlude-file exclude.txt -o out/atlas -v

Adjust atlas size automatically so that texture will fit:

flow-texpack -i data/characters -o out/atlas --adjust-size -v

Adjust texture size so that it will fit given atlas size:

flow-texpack -i data/characters -o out/atlas --adjust-fit -v

LICENSE

See the file 'LICENSE' for license information.